Factions:
VAMPIRES:
Vampires are bent on destruction, draining the life from others, and are able to trash cards more frequently.
VAMPIRE HUNTERS:
Vampire Hunters have a team-based attack with more healing, dexterity, and benefits in the marketplace.
WEREWOLVES:
Their heavy attack grows even stronger as they increase in number.
GROUPIES:
A support group who want more than anything to be either Vampires or Vampire Hunters. Will even sacrifice themselves to support their side.
PLANTS:
Acquire poisons and drop them into your opponent’s deck to weaken them. Poisons affect your opponent directly, as well as affecting their characters in play.
ENCHANTED:
Special characters, items, and spells giving strong, varied, inter-connected abilities to help you. Modern day elves, dwarves, and other creatures will give new capabilities in your quest to win.